Question 1: Compute Normals of a Sphere
Assume that there exists a chrome sphere with radius  and the center of the sphere is . In this situation, represent normal direction  of the highlight position  on the chrome sphere by using , , , , . And justify your answer.
In general, the normal direction vector at a particular point on the surface of a sphere is the same as the vector from the center of the sphere to the particular point. To normalize the direction vector, we can divide it with the sphere radius , which is the distance of the vector.
Since the center of the sphere is  and the highlight position is , we can easily say  and  component of the direction vector is  and . These components can be normalized to  and  each. Thus we can say  and .
We can find the remaining  by finding the value which satisfies . Thus,  (We can consider , the case of considering front point of sphere). To wrap up, we can represent normal direction of the highlight position as below.
Question 2 : Computing Scene Normals
Assume that there exists  images of a Lambertian object taken using different light sources with same intensity. Each direction of light source are notated as , , …, , and the intensities of a image pixel are notated as , , …, . Describe the method to compute the normal direction and the (unnormalized) albedo of the pixel.
In case of dealing with lambertian object, we can generally say the image intensity as below. In below equation  is surface albedo,  is normal direction vector and  is source direction vector.  
We can apply above equation on all images and light source direction, constructing matrix form equation as below.
Let’s substitude , , . Then we can focus on solving the least squares problem of minimizing . By applying the common solution of least square problem, we can obtain . Finally, we can compute the normal directon  and albedo  since  is normal vector with . 
Question 3 : Homography
Consider two points  and  on planes  and . Let us assume that the homography that maps point  to  is given by . 
Answer the following questions regarding :
 What is the size rows × columns of the matrix ? (Remember to use homogeneous coordinates.)
Since  and  are the points on image plane, which is 2-dimension in euclidean coordinate, we can say both of them are 3-dimension in homogeneous coordinate. The homography  which maps  to  should be  matrix to perform the transformation from 3-dimension vector to another 3-dimension vector.
 What is the rank of the matrix ? Explain.
Let’s assume there exists nonzero vector  such that .
Consider the intersection of the  and plane  as . Then, we can easily say  is a vector that is the scalar multiple of  which makes . Then , the corresponding (transformed) point of  on  must be also  which makes contradiction that  is both camera center and on image plane . 
Then, we can think of the case that  and  doesn’t have any intersection. 
Consider the straight line  that the vector  represents. Then for all points in the line , we can make projection to the image plane  to make projected line . Since the points on line  can be expressed as the scalar multiplication of  and the projection can be expressed as adding same size () of image plane normal vectors on each points, we can express the point of  using two scalar ,  as below.
For , the specific points in  (which is on plane ), we can apply transformation using homography.
By above equation, we can know that for all points in , the corresponding points in  are same. This contradicts with collinearity of homography (line must be correspond to line, one-to-one mapping).
To wrap up, by assuming the existance of nonzero vector  such that  makes contradiction in all possible cases and we can say the assumption is wrong. Thus, there isn’t any nonzero vector  such that  and this means  has nullity of 0, and has full rank of 3.
 What is the minimum number of point correspondences  required to estimate ? Why?
Consider one correspondences  and  is given. Then, we can think of the given homography satisfies an equation below.
Then, we can simply figure out the above equation (written in homogenous coordinate) can be changed to two equations below.
We can write these two equation again as matrix form.
We can find out one correspondences give two rows of first matrix. There are 9 unknowns in above equation (), but matrix  is up-to-scale, so the final degree of the freedom is 8. It can be seen that a total of 4 correspondences are required to cover 8 degrees of the freedom by 2.
We can use homographies to create a panoramic image from multiple views of the same scene. This is possible when there is no camera translation between the views (e.g. only rotation about the camera center). In this case, corresponding points from two views of the same scene can be related by a homography:
where  and  denote the homogeneous coordinates (e.g., ) of the 2D projection of the -th point in images 1 and 2 respectively, and  is a  matrix representing the homography.
 Given N point correspondences and using , derive a set of 2N independent linear equations in the form  where  is a  vector containing the unknown entries of . What are the expressions for  and ? How many correspondences will be needed to solve for ?
Let’s assume  for ,  and .
Then, we can write down matrix equation for one correspondence point as below.
As same as previous question , we can simply figure out the above equation (written in homogenous coordinate) can be changed to two equations below.
We can write these two equation again as matrix form.
By changing total  correspondences to above matrix equation form, we can get the final matrix equation form as below. 
The above equation is the form of  where 
 and .
 is  matrix and,  is  zero vector.
 has 9 unknowns, but it is up-to-scale, so the final degree of the freedom is 8. It can be seen that a total of 4 correspondences are required to cover 8 degrees of the freedom by 2.
